Looking forward to your review of the master system version, since that’s a pretty different beast from this one. Still, they seem like impressive technical impressive achievements even now, and they’re at least kinda fun to play. Presentation comes first, gameplay second. So yea, it isn’t surprising that these games are kinda shallow. I supposed that seems silly now, but really did regard it as sega’s mario 3, at least over here.Īnyway, I suppose you could say that this is a similar game to michael jackson’s moonwalker in the sense that they’re both “celebrity” games: Sega was placing their chips on these popular icons to get their first worldwide console success because they didn’t have a mascot yet. And castle of illusion definitely felt like their biggest side-scroller until sonic showed up. I’m a brazilian, and you probably know, sega was pretty huge here during the early ’90’s. Your review’s pretty fair looking at the game from a modern perspective, dylan. The Library is my personal favorite stage, if only for the inspired, bizarre vignettes where you swim around in tea cups, enter open bottles of presumably spoiled milk, and hallucinate that you’re in a candy land. The stages are still linear, but various paths appear, some of which lead to secrets, others to dead-ends and additional enemies. Once you hit the Storm, the game opens up. The Enchanted Forest and Toyland are unsettling and gorgeous, but the constant bouncing on enemies and jumping from platform to platform quickly grows stale. The five levels – Enchanted Forest, Toyland, the Storm, the Library, and the Castle – get more interesting as you move along. These are perfect for more aggressive in-your face enemies, walls with combustible bricks, and boss battles. Each level also has items Mickey can throw, like apples, marbles, and candles. Mickey starts off each level with three hit points, though his life bar can graciously be increased to five by collecting stars.
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